Boundary Lines

Independent Digital Studio

Lines are drawn to be redrawn.

Boundary Lines is an independent digital studio working across games, tools, and digital experiences.

We work across categories, turn ideas into finished work, and publish the record of every design, build, and revision.

Current Position

September 2026

This month went mostly to Albion Online market data and finishing the first tool.

LegendLiveIn progressPlanned
  • Albion Online Weekly Market Report

    Game research · Updated Mondays, 12 issues published

  • First AI tool

    Tools · Core features complete, being refined through internal use

  • First Journal piece

    Writing · Why game economies break quietly

  • Second game under research

    Game research · Shortlist settled, selection this month

Playing
Albion Online — every analysis starts here.
Next
Getting the tool into the hands of the first outside users.
Albion Online →

Principles

01

Work across categories

We do not define ourselves by a single category. We start from a problem instead. Games, tools, and writing are different ways of answering the same question, and we will keep opening new lines as they come.

02

Practice first

Every product and every piece we publish has been built, used, and verified by the team itself. Nothing goes out that has not been tested in practice.

03

Built to be used

We start from real needs and only build what people will actually use. Every piece of work aims at solving a concrete problem — not at formal complexity, but at whether it delivers real value.

Albion Online

Albion Online guilds clashing in open field combat
Royal Continent — open warfare between guilds
Albion Online siege on a guild-held castle
Siege combat — sieging a guild-held territory
Albion Online solo PvP encounter in a corrupted dungeon
Corrupted Dungeons — solo PvP encounters

What We Do

Four lines, one studio.

01

Games

Games built around their systems

We care about games, and about the system design underneath the play. Our first title is in early development, and the design notes will be published before the game is.

Follow the build →In development

02

AI & Tools

Tools that came out of real needs

Workflow utilities and AI-assisted tooling for creators and people who work on the internet. Every tool serves our own work first, and is released only after it has proved itself in use.

Learn more →First release in build

03

Journal

How digital products get built

Close looks at game economies, business models, and content operations — the full path from idea to release, including the steps most case studies leave out.

Read the Journal →Published regularly

04

Experiments

Prototypes, research, and exploration

Prototypes, technical research, and exploratory work. These are not aimed at becoming products; they build the experience and judgement that later decisions rest on.

Latest from the Journal

The Journal is about how systems work — game economies, AI tools, platform algorithms. The subject changes; the question underneath does not.

About the Journal →

Experiments

Prototypes, technical research, and exploratory projects. They are not aimed at becoming products and carry no long-term support; they build the experience and judgement that later decisions rest on.

About the Journal →

About

Boundary Lines is an independent digital studio. We are not chasing scale — we are building work with a clear point of view and lasting value.

More about the studio →

What's Next

The goal is not to be the biggest site in any category, but to produce a body of work with a clear point of view that people return to and cite.

Game content leads. Tools and our own products follow.

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